Project Space Pre-Alpha Demo
A downloadable game for Windows
PLEASE LEAVE FEEDBACK ON THE GOOGLE SITE PAGE.
Pre-Alpha Demo, still in the prototyping phase. A lot of work has gone into tuning the physics engine. Looking for feed back on game feel.
What is in the game currently is a very basic version of the first world, with a few basic enemy types to get the ball rolling, plus a boss fight and ending sequence. With a little bonus at the end when you get through it all. It's not a long sequence, and the map flow is all off, but I'm able to see what this is and where it might be going. Like I said, looking for feed back on the feel of everything.
Required to have at least a 1080p Monitor to play. Scale-able res options on the way. Just started here.
On your keyboard press F11 for fullscreen.
Things that are not final, and subject to change.
- All art assets. (Some things are more developed than others, just couldn't help myself.)
- World 1 layout.
- User Interface.
There are many basic mechanics that are not currently in the game yet, like a mini map for example, but the layout I want to nail before putting something like this in, or I'd be doing the work twice. Or the mechanic wasn't necessary to implement for the basic features.
-- Controls --
Keyboard / Gamepad (Analogue + D-pad supported)
General Movement : WASD / Left Analogue Stick / D-pad
Look Up: W / Left Analogue Up / D-pad Up
Jump : Space / A
Shoot : J / X
Crouch : Shift / B or S / Left Analogue Down / D-pad Down
Reload : Y / R
Diagonal Aiming : K / RB (Press Up or Down to change 45 degree angle.)
Grenade : (Hold) N / Right Trigger
There are a few extra controls in here, but don't wanna spoil all the fun, should be enough to get you going ;)
If you encounter any crashes, bugs, or what ever! Please let me know on the feedback page. Thank you so much for trying this out! Have fun!
Status | Prototype |
Platforms | Windows |
Author | ZF5150 |
Genre | Platformer |
Download
Install instructions
Download the EXE.
- Run installer.
- Profit
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